How to Get the Lancer in Command An Army: Evolution Guide
Learn how to unlock the Lancer in Command An Army by evolving your Scout Rider line. Master the fastest unit in the game with our tactical usage guide.
Published: Command An Army Wiki Editorial Team
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How To Get The Secret 4 Star LANCER CAVALRY COMMAND AN ARMY ROBLOXTable of Contents
How to Obtain the Lancer Unit
In Command An Army on Roblox, the Lancer is not a character you need to win through the gacha or summon lottery. Instead, it is the final evolution of the Scout Rider troop line. You can unlock it by consistently upgrading your units through the following progression:
Scout Rider (Stage 1)
Cavalryman (Stage 2)
Lancer (Stage 3)
Because this unit evolves from common base troops, it is one of the most accessible top-tier units in the game. Rather than relying on luck, focus your resources on leveling up a single Scout Rider line to reach the Lancer stage.
Why the Lancer Is Considered Top Tier
According to community rankings and creator analysis, the Lancer is widely regarded as the fastest unit in the game. Its value lies in "tempo"—the ability to dictate where and when a fight happens. By reaching capture points or exposed enemy ranged lines before slower infantry can reposition, the Lancer forces opponents to react to your movements.
When it arrives, the Lancer delivers the highest rush damage of any unit. Players often use them as a "clean-up" force; once a frontline shield unit breaks the enemy formation, the Lancers charge in to eliminate the remaining targets. This synergy between holding the line and punishing overextended enemies is a staple of current high-level gameplay.
Tactical Usage and Best Practices
To maximize the Lancer’s effectiveness, you must treat it as a precision instrument rather than a frontline brawler. Here is how to use them effectively:
Avoid Direct Engagements: Never lead a charge with Lancers. Let your shield-bearing units, such as Spartans or Imperial Walls, initiate the fight.
Target Ranged Backlines: Your primary goal is to neutralize high-damage enemies like Fire Archers and Crossbowmen who are left unprotected.
Punish Retreats: When the enemy pulls back to resupply, use your superior speed to turn their retreat into a rout.
Hit-and-Run: Lancers thrive in short, decisive exchanges. Rush in to deal massive damage, then pull back before the enemy can stabilize.
Understanding Weaknesses: The Spear Problem
The most common mistake players make is running their Lancers directly into a spear wall. Units in the Spearman, Pikeman, and Halberdier lines are specifically designed to blunt cavalry charges.
Identify Spear Walls: If you see spears at the front, do not charge. Either flank the formation or wait for those units to commit to another area of the map.
Team Composition: If your own team lacks spear units, you are at a significant disadvantage in cavalry exchanges. Community reports suggest keeping at least one spear-based slot in your army to protect your flanks from enemy cavalry.
FAQ
Is the Lancer worth the grind?
Yes, for players who value mobility and high burst damage, the Lancer is an essential unit. While some players prefer to save slots for infantry like Spartans or specialized archers, the Lancer’s ability to control the pace of the match is unique.
Should I build around the Lancer or the Spartan?
These units perform different roles. The Spartan is your anchor, built to survive and hold a point. The Lancer is your punisher, built to hunt enemies away from the point. The most effective strategies involve using both: the Spartan holds the line while the Lancer secures kills.