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*BEST UPDATED* In Depth Tier List For the Mongol Update in Command an Army on Roblox
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About This Tier List

In Command An Army, your success on the battlefield is dictated by your unit composition. With frequent updates—such as the recent Mongol expansion—the meta shifts significantly, making some once-powerful units obsolete while others rise to the top. This tier list is based on recent community testing and combat performance, focusing on units that dominate in the current shield-heavy meta.

The Current Meta: Why Shields Matter

The current state of Command An Army heavily favors defensive play. Because many players utilize shield-based units to hold points, your ability to "crack" these defenses is often the deciding factor in a match.

According to community reports and high-level player testing, purely offensive units without shield-breaking capabilities or defensive utility often struggle. When building your army, prioritize a balance of "tanks" (to hold the line) and "breakers" (to destroy enemy shields).

Unit Tier List Overview

This ranking categorizes units based on their reliability, damage output, and utility in both standard and ranked matches.

Tier Units Role/Focus
S-Tier Lancer, Samurai, Imperial Wall, Myrmidons, Mace Best in class; essential for high-level play.
A-Tier Spartan, Immortal, Berserker, Cavalryman, Imperial Halberdier Highly effective, situational, or high-damage glass cannons.
B-Tier Crossbowman, Scout Rider, Knight, Spear Vanguard Solid, usable, but often outclassed by S-tier alternatives.
C/D-Tier Archer, Spearman, Shieldman (Basic), Pikeman Mostly for early game or evolution fodder.

S-Tier: The Best of the Best

These units are considered "Best in Slot" (BIS) and should be the primary targets for your upgrades and resources.

  • Lancer: Widely considered the undisputed king of cavalry. Their charge damage remains unmatched, making them essential for breaking enemy lines.
  • Samurai: A top-tier melee unit. They offer an excellent balance of high DPS, good range for a melee fighter, and effective shield-breaking capabilities. Unlike the Berserker, they have better survivability.
  • Imperial Wall: Currently the premier tank unit. Community testing indicates they possess superior total damage and shield HP compared to other tank options like the Spear Vanguard. They are the ideal choice for holding a position.
  • Myrmidons: A standout DPS unit. They feature "cleave" or splash damage, allowing them to hit multiple units simultaneously. Their tight formation and shield regeneration make them incredibly durable for a damage-dealing unit.
  • Mace: While they may seem simple, their ability to deal massive damage to shields makes them a tactical necessity in the current meta.

A-Tier & B-Tier: Reliable Workhorses

These units are strong but often require specific conditions or support to shine.

  • Spartan: Once the "god" of the game, Spartans remain a very versatile choice. They can tank and attack simultaneously, but they are no longer the absolute best due to the prevalence of shield-piercing counters.
  • Berserker & Immortal: Both are high-damage units, but they are "glass cannons." They have very low range and survivability, meaning they die quickly if not properly protected by a tank. They are great for aggressive players but require heavy micromanagement.
  • Rapier Knight: Often underrated by the community. With a high parry chance (up to 35% with skill tree upgrades) and long range, they can be surprisingly effective if you keep them alive long enough to utilize their damage potential.
  • Crossbowman & Scout Rider: These are solid B-tier choices. Crossbowmen provide necessary ranged support and shield piercing, while Scout Riders are excellent for flanking and mobility, though they lack the raw power of S-tier cavalry.

Units to Avoid (C/D Tier)

These units are generally recommended only for early-game progression or as "evolution fodder" to upgrade into stronger troops.

  • Archer & Spearman (Basic): These units have low health and damage output. While they are useful when you are first starting out, they serve almost no purpose in the late game or competitive ranked matches.
  • Basic Shieldman: While better than having no defense, they are quickly outclassed by evolved versions like the Imperial Wall. Do not invest heavily in these if you have access to better tanking units.

Strategic Tips for Success

To maximize your effectiveness in Command An Army, consider these strategies observed from experienced players:

  1. Prioritize Evolution: Don't just rely on summoning. Evolution is a cost-effective way to turn your lower-star units into high-tier powerhouses. Always check if a unit you are currently using has a stronger evolved form.
  2. Micromanagement is Key: Units like the new Mongol cavalry (Batar and Noore) are "charge experts." They require active control—charging in, dealing damage, and retreating—rather than just being sent to attack automatically. If you leave them to their own devices, they often die quickly due to low health.
  3. Synergy Over Raw Stats: A team of only high-DPS units will likely lose to a balanced team. Always pair your damage dealers (like Myrmidons or Berserkers) with a solid frontline tank (like Imperial Wall) to ensure they have the time to deal damage.
  4. Adapt to the Map: As noted by community members, some units perform better on specific terrain. For example, archer-cavalry units thrive on open maps like plains where they can kite enemies, but they struggle in castle or tight corridor maps.

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References